XCOrganizer

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XCOrganizer is a tool that lets you easily locate any project on a disk. Browse through Xcode Projects, Xcode Workspaces, Swift Playgrounds, and Swift Packages grouped by types. Assign tags based on project goals. Any kind of feedback is very appreciated! ๐Ÿ™ Download it from the Mac AppStore. โ„น๏ธ Xcorinthians - Show detailed analytics and statistics about the domain including traffic rank, visitor statistics, website information, IP addresses, DNS resource records, server location, WHOIS, and more Xcorinthians.ao Website Statistics and Analysis. Krivoblotsky has 56 repositories available. Follow their code on GitHub.

  • ์—‘์Šค์”จ์˜ค๊ฑฐ๋‚˜์ด์ € (XCOrganizer). ์ด๊ฒƒ๋„ ์—ญ์‹œ ์‹œ๊ฐ„์„ ์ ˆ์•ฝํ•ด์ฃผ๋Š” ๋„๊ตฌ์ž…๋‹ˆ๋‹ค. ์—‘์Šค์”จ์˜ค๊ฑฐ๋‚˜์ด์ €๋Š” ๋งฅ (Mac)์—์„œ ์—‘์Šค์ฝ”๋“œ ํ”„๋กœ์ ํŠธ๋ฅผ ์ง„ํ–‰ํ•  ๋•Œ ์ผ์ข…์˜ ๊ฒ€์ƒ‰์—”์ง„์ฒ˜๋Ÿผ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค.
  • XCOrganizer - Know Your XCode Projects. Xcode build times visualization per target Arena - Command line tool to create an Xcode project with a Playground and an SPM library ready for use.

xOrganizer helps you manage your X-Plane installation with:

  • Scenery
  • Plugins/scripts
  • X-Plane preferences
  • Aircraft

xOrganizer is 64bit with parallel processing to utilize all CPU cores (for the more demanding tasks).

Some general functions:

XCOrganizer
  • use profiles for scenery, plugins/scripts, X-Plane preferences and aircraft
  • start X-Plane with a shortcut using pre-selected xOrganizer profiles
  • check for bad shortcuts, symlinks and junctions (not detected by X-Plane)
  • keep track of versions and download locations of your scenery packages, plugins/scripts
  • export data to a spreadsheet

You can buy xToolbox in the X-Plane.org store: xOrganizer

Xorganizer v2

Scenery

One of the more difficult tasks managing your X-Plane installation is keeping the right order for your scenery. xOrganizer uses several different methods to automatically determine the type of scenery and its place in the order as much as possible, mainly by reading the contents and pattern recognition.

Please note that xOrganizer is also made to make manual adjustment of the order very easy. You can simply drag and drop packages, but the context menu (right click on a package) also offers lots of options.

Some scenery functions:

  • automatic sorting per continent/country
  • select scenery packages with the help of map tiles or flight plan
  • check for missing or outdated libraries
  • view the coverage of your scenery on a map
  • view the airports included in the packages (also on the map) and find duplicate/conflicting airports

Plugins

The plugin module works similar to the scenery module. You can easily enable/disable plugins to prevent conflicts between plugins and scripts. It makes it also possible to just select those plugins you need for a particular flight.

X-Plane preferences

With the preferences module you can store X-Plane preferences and โ€˜swapโ€˜ them to the X-Plane folder when starting a flight. This way you can easily switch, for instance between a VR and normal setup.
Some people also use this function to store a clean set of preference files -> once in a while they โ€˜refreshโ€™ the preferences in the X-Plane folder.

Aircraft

The aircraft module can be used to disable aircraft (put away in a hangar if you like). This can be useful if you have a lot of aircraft and the aircraft screen in X-Plane gets overcrowded. The module does not have profiles, because there is little to gain by actively enabling/disabling aircraft each run. It is really aimed at de-cluttering.

How xOrganizer and xToolbox work together

  • xOrganizer helps you organize your X-Plane installation, so that you exactly see the content (scenery, plugins/scripts, preferences and aircraft) the way you want when you run X-Plane. xOrganizer will read any linked content, but will not by itself look outside the actual X-Plane folder.
  • xToolbox helps you link content outside the X-Plane folder (usually another disk) to the X-Plane folder. Furthermore it can help with renaming, checking and changing scenery folders, regardless of the actual location (inside or outside the X-Plane folder)

UIView dynamic height autolayout programmatically

How to programmatically increase the height of UIView with Swift , You need to create an outlet for the height constraint of the detail view, and then you can adjust the height programmatically like this The most simple way is create a Outlet of your width and height constraint. Then dynamically change it in viewDidLoad according to phone. To check which phone it is u can check the device height like 480 for iPhone 4S , 568 for iPhone 5,5S and etc.

UIView dynamic height depending on Label Height, Uiview dynamic height autolayout programmatically. Dynamically increase height of UILabel & TableView Cell?, can have is 20px. Now add UILabel as a UIView with Dynamic Height Auto Layout Part 4, Auto layout is a constraint base descriptive system whereby the The next set of attributes are the height and width , the height and width For a normal UIView using autolayout this should just work as long as your constraints are correct. If you want to use it on a UITableViewCell (to determine row height for example) then you should call it against your cell contentView and grab the height.

uiview dynamic height autolayout programmatically Code Example, Get code examples like 'uiview dynamic height autolayout programmatically' instantly right from your google search results with the Grepper Chrome Extension. Change uiview height programmatically autolayout << /Length 5 0 R /Filter /FlateDecode > Change uiview height programmatically autolayout

IOS constraints center view programmatically

Programmatically Add CenterX/CenterY Constraints, As of iOS 8, you can and should activate your constraints by setting their isActive property to true . This enables the constraints to add themselves to the proper views. You can Center so that your text is centered in your label. You can activate multiple constraints at once by passing an array containing the constraints to NSLayoutConstraint.activate () let label = UILabel (frame: CGRect.zero) label.text = 'Nothing to show' label.textAlignment = .center label.backgroundColor = .red // Set background color to see if label is centered label.translatesAutoresizingMaskIntoConstraints = false self.tableView.addSubview (label) let widthConstraint = NSLayoutConstraint (item: label, attribute: .width, relatedBy: .equal,

How to set an element center of view programmatically in iOS Swift 3 , Try this: Note: Make sure that you are setting this property (before applying constraints) to false for webView webView. NSLayoutConstraint Class Syntax. To create a new constraint programmatically we use the NSLayoutContraint Class with the following syntax. NSLayoutConstraint (item: ViewObject1, attribute: NSLayoutAttribute1, relatedBy: NSLayoutRelation, toItem: ViewObject2, attribute: NSLayoutAttribute2, multiplier: CGFloatMultiplier, constant: CGFloatConstant ) ViewObject1 - the view from which we are constraining.

How to center a view in its container, Learn Swift coding for iOS with these free tutorials. There are two ways to center one UIView inside another, depending on whether you If you're using Auto Layout, you can center your child view inside its parent like this: Programmatically Creating Constraints. Whenever possible, use Interface Builder to set your constraints. Interface Builder provides a wide range of tools to visualize, edit, manage, and debug your constraints. By analyzing your constraints, it also reveals many common errors at design time, letting you find and fix problems before your app even runs.

Vertical space constraint programmatically Swift

Add 'Vertical Spacing' programmatically in swift, To add a vertical spacing between 2 views programmatically, you can use the following Swift 3 code. view2 is the top view while view1 of the bottom view. Note: You must add the horizontal position for this to work. To add a vertical spacing between 2 views programmatically, you can use the following Swift 3 code. view2 is the top view while view1 of the bottom view. let verticalSpace = NSLayoutConstraint(item: view1, attribute: .top, relatedBy: .equal, toItem: view2, attribute: .bottom, multiplier: 1, constant: 0) NSLayoutConstraint.activate([verticalSpace])

Auto Layout in Swift: Writing constraints programmatically, Auto Layout Constraints written programmatically in code by making use SwiftLee > Swift > Auto Layout in Swift: Writing constraints programmatically margins as spacing; readableContentGuide : Constraints the width to a So basically we need to add two vertical spacing and two horizontal spacing constraints. The below code snippet adds the required spacing constraings between views by specifying a constant value. Then activate these constraints by calling NSLayoutConstraint.activateConstraint. [code language=โ€swiftโ€] func addTopBottomConstraints()

Auto Layout Guide: Programmatically Creating Constraints, Use these guides when programmatically creating constraints to the margins or to readable content guides. specifies both the vertical alignment and the horizontal spacing. In Swift, you must create the dictionary yourself. Add Swift Constraints Programmatically Source Code. After you create a Xcode project, edit ViewController.swift file use below source code. You will need to override the viewWillTransition function, this function is triggered when the screen orientation is changed, so we exchange the screen width and height value in that function.

Center uiview programmatically - swift

Set the center of a UIButton programmatically - SWIFT, I have a UIButton inside a UIView , my UIButton has constraints which I set in storyboard. Now, I want to set the center of the UIButton at the center I have a UIButton inside a UIView, my UIButton has constraints which I set in storyboard. Now, I want to set the center of the UIButton at the center of the UIView.

How to center a view in its container, There are two ways to center one UIView inside another, depending on whether you use Auto Layout. That sets the position once, so it won't update when your user rotates their device or if they use something like Slide Over to change the size of your app. UIView.bounds is relative to the view itself (and therefore bounds.origin is initially zero), while UIView.center is specified in the coordinate system of the superview. โ€“ Hejazi Mar 15 '18 at 12:50

How to add subView to anotherSubView with center alignment in , Swift center view vertically ยท Center uiview programmatically - swift ยท Swift subview position ยท Uiview dynamic height autolayout programmatically ยท Swift get center ofโ€‹ Creating UIViews Programmatically in Swift. With view constraints, using PureLayout ProfileView as a UIView class under the View category and ProfileViewController as a UIViewController class

IOS update constraints programmatically

How to update constraint programmatically?, create an IBOutlet in your viewController.h file : @property (weak, nonatomic) IBOutlet NSLayoutConstraint *nameButtonVerticalConstraint;. create an IBOutlet in your viewController.h file : @property (weak, nonatomic) IBOutlet NSLayoutConstraint *nameButtonVerticalConstraint; now connect it with the concerned autolayout constraint : Now you can simply change the constraint like this : self.nameButtonVerticalConstraint.constant=25;

updateConstraints(), Updates constraints for the view. iOS 6.0+; Mac Catalyst 13.0+; tvOS 9.0+ It is almost always cleaner and easier to update a constraint immediately after the Instead of adding a new constraint, you need to modify the constant on your existing constraint. Use an IBOutlet to connect to your constraint in Interface Builder: @property (nonatomic, weak) NSLayoutConstraint *heightConstraint; Then, when you need to set it programmatically, simply set the constant property on the constraint:

Auto Layout in Swift: Writing constraints programmatically, Auto Layout Constraints written programmatically in code by making use of to any size changes without having to manually update frames or positions. iOS 6 that we can depend on those dynamic adjusting constraints. You have three choices when it comes to programmatically creating constraints: You can use layout anchors, you can use the NSLayoutConstraint class, or you can use the Visual Format Language. Layout Anchors. The NSLayoutAnchor class provides a fluent interface for creating constraints. To use this API, access the anchor properties on the items you want to constrain.

Swift update constraints programmatically

How to update the constant height constraint of a , Select the height constraint from the Interface builder and take an outlet of it. So, when you want to change the height of the view you can use the below code. Method updateConstraints() is an instance method of UIView . It is helpful when you are setting the constraints programmatically. I have a UIView in which there are 4 components, UITextField, a UIActivityIndicator and 2 UIButtons. All the components are using constraints set using storyboard.

Update height constraint programmatically, Use an IBOutlet to connect to your constraint in Interface Builder: @property A more flexible way using this swift extension: extension UIView for (index, (drawing, ratio)) in drawingElements.enumerate() { drawingViews[index].image = UIImage(named: drawing) // update height constraint if ratio is different than defaut ratio of 1/2 if ratio != 0.5 { heightConstraints[index].active = false drawingHeightConstraint = NSLayoutConstraint(item: drawingViews[index], attribute: .Height, relatedBy: .Equal, toItem: drawingView, attribute: .Height, multiplier: CGFloat(ratio), constant: 0) drawingHeightConstraint!.active = true } }

Auto Layout in Swift: Writing constraints programmatically, Auto Layout constraints allow us to create views that dynamically adjust to different size classes and positions. The constraints will make sure that your views adjust to any size changes without having to manually update frames or positions. Auto Layout in Swift: Writing constraints programmatically Auto Layout constraints allow us to create views that dynamically adjust to different size classes and positions. The constraints will make sure that your views adjust to any size changes without having to manually update frames or positions. Can you imagine a world without Auto Layout?

Add constraints programmatically Swift

How to add constraints programmatically using Swift, Do you plan to have a squared UIView of width: 100 and Height: 100 centered inside the UIView of an UIViewController ? If so, you may try one of the 6 following Ok, so I need to apply some constraints programmatically in Swift to a UIView using this code: var new_view:UIView! = UIView (frame: CGRectMake (0, 0, 100, 100)); new_view.backgroundColor = UIColor.redColor (); view.addSubview (new_view); var constX:NSLayoutConstraint = NSLayoutConstraint (item: new_view, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: self.view, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0); self.view.addConstraint (constX);

Auto Layout Guide: Programmatically Creating Constraints, NSLayoutConstraint Classโ€‹โ€‹ You can also create constraints directly using the NSLayoutConstraint class's constraintWithItem:attribute:relatedBy:toItem:attribute:multiplier:constant: convenience method. This method explicitly converts the constraint equation into code. override func viewDidLoad() { super.viewDidLoad() let myView = UIView() myView.backgroundColor = UIColor.blue myView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(myView) // Add constraints code here // } Each of the following examples are independent of the others. Pin left edge

Auto Layout in Swift: Writing constraints programmatically, Add whatever you're working on to favorites. Humans can't possibly keep track of all project names. XCOrganizer can. By using those extensions To create a new constraint programmatically we use the NSLayoutContraint Class with the following syntax. NSLayoutConstraint (item: ViewObject1, attribute: NSLayoutAttribute1, relatedBy: NSLayoutRelation, toItem: ViewObject2, attribute: NSLayoutAttribute2, multiplier: CGFloatMultiplier, constant: CGFloatConstant ) ViewObject1 - the view from which we are constraining.

TranslatesAutoresizingMaskIntoConstraints

translatesAutoresizingMaskIntoConstraints, A Boolean value that determines whether the view's autoresizing mask is translated into Auto Layout constraints. Remarks. If this property is true, this UIView's Superview will convert this UIView's AutoresizingMask into NSLayoutConstraints and include them in the Superview's Constraints.

When should translatesAutoresizingMaskIntoConstraints be set to , translatesAutoresizingMaskIntoConstraints needs to be set to false when: You Create a UIView -based object in code (Storyboard/NIB will set it translates Autoresizing Mask Into Constraints A Boolean value that determines whether the viewโ€™s autoresizing mask is translated into Auto Layout constraints.

How to stop Auto Layout and autoresizing masks conflicting , translatesAutoresizingMaskIntoConstraints = false. Hacking with Swift is sponsored by Instabug. SPONSORED Are you tired of wasting time First you should never set .translatesAutoresizingMaskIntoConstraints = false on the main view of a view controller (unless you load the controller as a child, but

NSLayoutConstraint

NSLayoutConstraint, These rules are not enforced by the NSLayoutConstraint API. Instead, if you create an invalid constraint, that constraint throws an exception at class NSLayoutConstraint: NSObject. Overview. Each constraint is a linear equation with the following format: item1.attribute1 = multiplier ร— item2.attribute2

Xorganizer

Auto Layout Guide: Programmatically Creating Constraints, NSLayoutConstraint.activate([ childView. margins on the leading and trailing edges NSLayoutConstraint.activate([ child. NSLayoutConstraint() Default constructor, initializes a new instance of this class. NSLayoutConstraint(IntPtr) A constructor used when creating managed representations of unmanaged objects; Called by the runtime. NSLayoutConstraint(NSObjectFlag) Constructor to call on derived classes to skip initialization and merely allocate the object.

The Auto Layout cheat sheet โ€“ Hacking with Swift, NSLayoutConstraint is one of the way is used to add autolayout constraints dynamically. let new_view:UIView! = UIView(frame: CGRectMake(20, 20, 100, 100)); NSLayoutConstraint Class. You can also create constraints directly using the NSLayoutConstraint classโ€™s constraintWithItem:attribute:relatedBy:toItem:attribute:multiplier:constant: convenience method. This method explicitly converts the constraint equation into code.

Xorganizer Install

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Xcode constraints not working

Why won't constraint to margins woโ€ฆ, 9, choose View > Utilities > Show File Inspector and deselect the checkbox for Use Safe Area Layout Guides. This should correct the issue. I'm trying to figure out how the new Xcode constraints work, but it doesn't make sense. I'm trying to set the top, left, and bottom constraints at 0 from view borders for a table view so when I resize the window, my table would resize to fill from top to bottom. But it stays the same size when I resize the window.

Auto Layout Guide: Working with Constraints in Interface Builder, ios Constraints Not Working ยท ios xcode swift constraints uistoryboard. I have a scrollView with the following constraints: enter image description here. I am I was having the same problem and recently resolved the issue by turning off the safe area. Safe Area Layout is enabled by default. To disable Safe Area Layout in Xcode 9, choose View > Utilities > Show File Inspector and deselect the checkbox for Use Safe Area Layout Guides. This should correct the issue. Good luck, hope it helps.

ios Constraints Not Working, How to resolve layout issues; How to examine and edit constraints. Why Auto Layout? Auto Layout assists in dynamically calculating the size and Select the items you want to align, and then click the Align tool. Interface Builder presents a popover view containing a number of possible alignments. Select the options for aligning the selected views, and click the Add Constraints button. Interface Builder creates the constraints needed to ensure those alignments.

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Swift Auto Layout for different screen sizes

How to set up different Auto Layout constraints for different screen , How to set up different Auto Layout constraints for different screen sizes ยท ios swift uitableview uiimageview ios-autolayout. I have a tableView with Auto Layout is a constraint-based layout system that gives developers the ability to create interfaces that respond to the changes in screen size and device orientation. With the varying iOS device sizes, Auto Layout is very important as we will be able to design not for specific screen sizes but have layouts that are designed to fit into whatever screen size it they loaded in.

Auto Layout with different screen sizes in iOS, Auto Layout is awesome. Just declare the constraints and the views are resized accordingly to their parent 's bounds changes. But sometimes it From my experience, stacks are a solution to well over 50% of the problems that Auto Layout was intended to solve. The stack-based layout is faster to build, more concise, readable, and flexible, compared to constraints. Whatโ€™s more, stacks have several other benefits: Trivial to support different content size categories.

Xcode Overview: Building for Multiple Screen Sizes, iOS and watchOS devices come in multiple screen sizes, and Auto Layout defines relationship constraints between the elements of your user How to use auto layout so my app fits all screen sizes in swift? iOS: Scaling for different screen sizes with Auto Layout How to set up different Auto Layout constraints for different screen sizes The last tip is helpful but we need to set parameters for different devices manually. And we need to update the code whenever new device comes in

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Xcode 11 constraints

Auto Layout Tutorial in iOS: Getting Started, xibs Mac OS. Since I switched to XCode 11 I get a a huge list of warnings: views without any layout constraints may clip their content As of Xcode 11.3.1: The neatest and fastest solution I've found is as follows: Simply type in -0 into the constraint field. Xcode appears to discard the negative and it behaves correctly, which is better than it reading 0.01 for everything. You can insert all constraints at once, without having to do one at a time or go and edit later.

Auto Layout Guide: Working with Constraints in Interface Builder, Seems like a bug (don't forget to file with Apple). Here's a simple workaround: When you fill in the number in the 'popover', instead of typing 0 When Xcode 11 opens a storyboard with constraints applied to two views, where one of the views is a child of a UIStackView (and perhaps any UIView as well?) and the other is not a direct sibling to the view in the UIStackView, it deems these constraints invalid, where older versions of Xcode have supported this functionality for years.

XCode 11 layout constraints warninโ€ฆ, This Auto Layout tutorial for beginners will start from scratch and teach you how to build user Duration: 31:51Posted: Feb 20, 2019 It becomes an ambiguous layout. The affected constraints suddenly appear in red, and Xcode generates a number of warnings. Donโ€™t panic. Just keep adding your constraints until your layout is complete. As soon as you add one constraint, you are responsible for adding all the constraints needed to create a nonambiguous, satisfiable layout.

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